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Information for wings3d

Versions

  • 2.2.7 (3)
  • 2.2.6.1 (5)
  • 2.2.5 (2)
  • 2.2.4 (4)
  • 2.2.3
  • 2.1.7 (3)
  • 2.1.6
  • 2.1.5 (4)
  • 2.0.4
  • 1.5.4
  • 1.5.3 (2)
  • 1.4.1 (2)
  • 0.99.04a
  • 0.98.36
  • 0.98.35

Package names

  • Wings 3D (3)
  • Wings3D
  • graphics/wings
  • media-gfx/wings (3)
  • wings (3)
  • wings3d (5)

Repositories

Categories

  • Applications/Multimedia
  • Graphics
  • Unspecified
  • extra/multimedia
  • graphics (3)
  • media-gfx (3)
  • misc
  • universe/graphics

Licenses

  • BSD
  • BSD licenses
  • BSD-like
  • GPL
  • MIT
  • OpenSource
  • TCL
  • unknown

Summaries

  • 3D Subdivision Modeler
  • 3D modeler using the winged edge data structure
  • 3D modeler using the winged edge data structure, without nonfree kerkythea render support
  • 3D modeling program, without nonfree kerkythea render support
  • A 3D subdivision modeler
  • A subdivision modeler inspired by Nendo and Mirai from Izware
  • Erlang 3D Modeler
  • Polygon mesh modeler written in Erlang
  • Subdivision modeler inspired by Nendo and Mirai from Izware
  • Wings 3D is an advanced subdivision modeler
  • Wings 3D is an advanced subdivision modeler that is both powerful and easy to use
  • Wings 3D is an advanced subdivision modeler that is both powerful and easy to use. Originally inspired by Nendo and Mirai from Izware, Wings 3D has been developed since 2001, when Bj√∂rn Gustavsson (bjorng) and Dan Gudmundsson (dgud) first started the project. Richard Jones (optigon) maintained Wings and coded many new features between 2006 and 2011. Wings 3D is currently maintained by Dan and Richard with the help of the great community. Wings 3D offers a wide range of modeling tools, a customizable interface, support for lights and materials, and a built-in AutoUV mapping facility. There is no support in Wings for animation.
  • software for modeling and texturing low to mid-range polygon models

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