- 3.7.1 (4)
- 3.7.0 (2)
- 3.6.0 (2)
- A header-only, tiny and easy to use entity-component system (and much more) written in modern C++
- A header-only, tiny and easy to use library for game programming and much more written in modern C++
- Entity component system
- Fast and reliable entity-component system (ECS) and much more
- Gaming meets modern C++ - a fast and reliable entity-component system and much more.